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<h1>C:/dev/C++/proyectos/FGElib/FGElibDEF.h</h1><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment"> Free Graphics Engine </span>
<a name="l00003"></a>00003 <span class="comment"> 0.0.1a</span>
<a name="l00004"></a>00004 <span class="comment"> dev.hddisseny</span>
<a name="l00005"></a>00005 <span class="comment"> 100510</span>
<a name="l00006"></a>00006 <span class="comment"> Framework completo de la libreria SDL para usar en VC Express 8.</span>
<a name="l00007"></a>00007 <span class="comment">                   Creado por dev.hddisseny - dev.hddisseny@gmail.com </span>
<a name="l00008"></a>00008 <span class="comment">*/</span>
<a name="l00009"></a>00009 
<a name="l00010"></a>00010 <span class="preprocessor">#ifndef FGELIBDEF_H</span>
<a name="l00011"></a>00011 <span class="preprocessor"></span><span class="preprocessor">#define FGELIBDEF_H</span>
<a name="l00012"></a>00012 <span class="preprocessor"></span>
<a name="l00013"></a>00013 <span class="comment">/* Macros de las funciones basicas de SDL */</span>
<a name="l00014"></a>00014 <span class="preprocessor">        #define FGE_Screen SDL_Surface</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_Status SDL_Event</span>
<a name="l00016"></a>00016 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_Box SDL_Rect</span>
<a name="l00017"></a>00017 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_ESC                         1</span>
<a name="l00018"></a>00018 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_UP                          2</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_DOWN                        3</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_LEFT                        4</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_RIGHT                       5</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_SPACE                       6</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_RSHIFT                      7</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_LSHIFT                      8</span>
<a name="l00025"></a>00025 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_RCONTROL            9</span>
<a name="l00026"></a>00026 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_LCONTROL            10</span>
<a name="l00027"></a>00027 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_MOUSE_LEFT 1</span>
<a name="l00028"></a>00028 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_MOUSE_RIGHT 2</span>
<a name="l00029"></a>00029 <span class="preprocessor"></span><span class="preprocessor">        #define FGE_MOUSE_MIDDLE 3</span>
<a name="l00030"></a>00030 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
</pre></div></div>
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